Ability Blocks
a game where you arrange you abilities and only using the right combination of them lets you pass through rooms. FIND THE HAT and then go back to the start
controls; they are explained in the manual on the inventory screen
music: pdkmusic
if you get lost you can look at the map (it is in the screenshots)
map key:
-color corresponds to the color of the ability block such as dark blue being double jump and orange being dash.
-a dot in a room means that is where a block is.
-tunnels between rooms with certain colors most likely mean you need that block to get to that room.
- you start in the white room
Status | Released |
Platforms | HTML5 |
Author | malek elsady |
Genre | Platformer |
Made with | GDevelop |
Tags | 2D, Exploration, gdevelop, i-am-tired, Metroidvania |
Comments
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Amazing work! I think it would be cool if you built off this concept for a bigger game. There could be more ability blocks and upgrades that expand your inventory space. Combat was a little lacking and enemies disappeared permanently after you bump into theme. Also, it was a little hard to maneuver through the spikes as they were packed so close together. Besides that, I really enjoyed that game!